A & M Art Fight - Crafts Guide

last edited: April 21, 2023

This is the official A & M Art Fight scoring guide for craft works, defined as hand-made, physical works of art where most components are made by yourself. Animation Add-ons are extra points given to any work with partial or fully moving parts. If your work has any movement in it, please consult the Animation Add-ons guide as well.

If you are unsure which subcategory fits your attack, contact a moderator for help.

NOTE: These guides are better viewed on desktop rather than mobile.

A - Target
Refers to who you are attacking or if it's your first attack.
Points Subcategory Definition
2 First Attack Your first attack of the event. Nice work! You may only apply this bonus once for the entire event.
1 Regular Attack More attacks, more points! Any attack done towards the opposing team if it is not your first attack count.
0.5 Friendly Fire A nice gift for a teammate. :) Only applies to works where the opponent is on the same team as yourself.
0 Weekly Prompt / Lost Prompt Nothing catching your eye? Use the weekly event prompts! If you don’t remember the prompt you’re using, you will not get prompt bonuses.
B - Size
Refers to how much of a character is visible in the attack.
Points Subcategory Definition
0.5 Simple For details less than 15% of a character or simple / minimalist designs. Only count each uniquely crafted character.
0.75 Headshot / Bust For details about 25 - 30% of a character. Only count each uniquely crafted character.
1 Half Body For details about 40 - 70% of a character or medium animals. Only count each uniquely crafted character.
1.5 Full Body For details more than 75% of a character or larger animals. Only count each uniquely crafted character.
C - Type
Refers to the kind of craft that you are making.
Points Subcategory Definition
2 Textile The craft uses physical fabrics or fibers, including plushies, soft dolls, embroidery, needle felt, knitting, etc.
Cosplays with fully handmade outfits can count Textile as extra points.
2 Clay Physical clay is used to sculpt or mold characters, such as polymer or ceramic clay.
2 Heavy-material Work Wood, glass, metal, and/or leather is used to create a sculpture or recreation of fantastical items. Resin works go into this category.
2 Paintovers Paintovers typically involve toy paintovers and modifications of physical items like dolls. Dolls at a minimum must have self-made clothes and a repainted face. Figurines must be fully painted.
2 Cosplay Cosplay involves dressing up as a character by means of makeup, clothes and hair styling/wigs. Drawing features onto pictures does not count but you may censor your face to conceal your identity. Minors must censor faces.
Cosplays with fully handmade outfits can count Textile as extra points.
2 Food Art Includes edible ingredients, such as decorated pastries, food sculptures or food arranged in a manner that resembles a character. Drawn food art will be counted as Illustration instead.
2 Bead Work and Brick Builds Features art created using Perler beads or other types of beads and jewelry. Lego builds, Minecraft sculptures, digital Bionicle builds and Voxels count.
2 Paper Craft Crafts using paper, including general papercraft, paper dolls, paper mache and origami.
D - Details
Refers to the creative decisions put into the craft to add depth and detail.
Points Subcategory Definition
1 Good Composition The craft’s composition, the deliberate arrangement of elements, is pleasing or adds to the work’s purpose and intent. It may involve the framing of the work in context with its background and the work itself.
1 Translation of Design and Prompt The work exhibits thoughtful interpretations or translations of a character or prompt into the craft. Interpretations are relevant to the prompt but still shows the creative skill of the artist.
0.5 Motifs / Easter Eggs There is consistent and meaningful symbolism in certain elements present. Easter eggs referencing gags or memorable scenes count.
E - Effort
Refers to the execution of skill and technique of the craft and the finesse and handling of the material.
Points Subcategory Definition
1 Great Execution The work shows the extent of knowledge the artist has by way of purposeful use of different techniques relevant to the type of craft to achieve specific effects.
1 Great Material Use The work shows adept handling of the material, evident from the thought behind using particular materials for certain elements or the integrity of materials being preserved (no unintentional cracks, tears, spills, etc).
1 Fine Detailing Aesthetic finishes, such as engraving, decorative stitching, intentional chips and nicks, give depth of character and detail.
F - Background
Refers to elements that are included in an attack in addition to the character.
Points Subcategory Definition
0 None / Minimal / Photography Transparent, gradient, single color or photography backgrounds. Any background with premade brushes or textures count.
0.5 Pattern / Abstract Self-made, repeating designs or abstract backgrounds that aren’t overly simple. Traditional pieces with hand-filled backgrounds count.
1 Props / Minimal Scene There are props or elements that make up a simple environmental scene. It doesn’t necessarily have fore-, middle-, or backgrounds.
2 Full Scene It has a distinct setting established by objects in a fore-, middle- or background.
Refers to any element that is detrimental to the work as a whole.
Points Subcategory Definition
- Misuse of Materials The work uses materials it is not intended for, potentially creating a hazardous item or environment or clearly destroys items with no intent or purpose. We do not condone such wasteful behavior in the pursuit of art. Any work suspected of this penalty will be rejected.
-1 Unrecognizable Designs A character is not recognizable from the original design, especially in the case of AUs or redesigns.
-1 Poor Readability / Execution An element visually clashes/is out of place with the other elements or its intent and purpose is unclear in the context of the work.